Ezir is a nation located on the southeastern edge of the Known Lands. It was once a fertile, lush jungle but is more recently experiencing desertification. It is the home of the Ezirandi people, who are one of the more dominant bloodlines passed down from the proto-Human tribes.
The capital of Ezir is Thaimi , known less formally as "The Sprawl" due to its extensive expansion. The official language is Ezirandi, and the currency is called the Sana (Sn). The country has a sub-tropical to equatorial climate.
In terms of geography, Ezir is located on a low peninsula, sitting on average 10 - 30 feet above sea level.
Ezir is a magocracy, ruled by powerful magic users, and is also a monotheist nation, with a state-enforced religion in the ProgenitorSarar. The nation is separated into seven administrative regions, each of which is overseen by an appointed governor.
This section is incomplete and requires expansion.
Ezir is overseen by a board of Governors, appointed by the ruling magocracy. Each governor has authority over a portion of the country, and each acts as the head of a particular ministry, overseeing whatever falls under their influence.